Game Art · Case Study
Goldy's Garden is the project where I wear every art hat at once. As the sole artist on this upcoming Steam idle clicker, I own the entire visual identity: the logo and branding, the characters, the UI, the store art and every asset that grows in the garden. It is the fullest picture of what I bring to a team, from first sketch to shipped screen.
Goldy herself, designed and animated frame by frame: idling, walking, watering, celebrating and dozing off. Her villager neighbours walk the garden with her, each animated with the same care.
Insects lineup
The logotype began as two brush marks: a G curled like a sleeping pup and a snout reaching through the letters. The key art went from grayscale values to colour keys to the finished garden in full bloom.
The final key art, and the road there: logotype exploration, value blocking and colour blocking. Now live on the Steam page.