Game Art · Case Study

Goldy's Garden

Solo Art Direction · Upcoming on Steam · Idle clicker · Every asset by one artist

Goldy's Garden is the project where I wear every art hat at once. As the sole artist on this upcoming Steam idle clicker, I own the entire visual identity: the logo and branding, the characters, the UI, the store art and every asset that grows in the garden. It is the fullest picture of what I bring to a team, from first sketch to shipped screen.

Goldy's Garden screenshot: the ticket booth and treehouse in daylight Goldy's Garden screenshot: building a new terrarium frame Goldy's Garden screenshot: the garden grid with the smiling sun and coin jar Goldy's Garden screenshot: the full garden at sunset Goldy's Garden screenshot: terrariums glowing under the night sky Goldy's Garden screenshot: the treehouse and golden tree at night

Character Sprites

Goldy herself, designed and animated frame by frame: idling, walking, watering, celebrating and dozing off. Her villager neighbours walk the garden with her, each animated with the same care.

Goldy sprite animation: idle1
Goldy sprite animation: idle2
Goldy sprite animation: walk
Goldy sprite animation: working
Goldy sprite animation: excited
Goldy sprite animation: sleeping
Animated pixel art: the villager cast walking together, capybara, squirrel, fox, owl, rat and rabbit
Pixel art insect flight animation 1
Pixel art insect flight animation 2
Pixel art insect flight animation 3
Pixel art insect flight animation 4
Pixel art insect flight animation 5
Pixel art insect flight animation 6

Insects lineup

From Sketch to Steam

The logotype began as two brush marks: a G curled like a sleeping pup and a snout reaching through the letters. The key art went from grayscale values to colour keys to the finished garden in full bloom.

Goldy's Garden final Steam key art with logotype
Goldy's Garden process sheet: logotype exploration, final logo, value blocking and colour blocking

The final key art, and the road there: logotype exploration, value blocking and colour blocking. Now live on the Steam page.

Next project → Makadi